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Left click on a notification icon may also jump to the appropriate location on the map. Notifications are bundled by type: this means each notification icon may correspond to several notifications, and you need to left click to cycle through bundled notifications to see each one.Control-click action on civilization ribbon leader icon to declare war (BNW only).Civilization ribbon player connection indicator: yellow = connecting, green = connected, red = host, mouse over tooltip shows ping, click to kick player (host only).can switch talking from one leader to another directly from within the leader screen by clicking on civilization ribbon icon, or return to the game by clicking on either your own icon or the one of the currently displayed leader this function is disabled when your turn is not active, i.e.can get diplomatic info about everyone while talking to a leader using civilization ribbon mouse over tooltips.Civilization ribbon is available within leader screens.Clicking on quest icons will jump to encampment if relevant. To the right are ally flag and icons for quests in progress. Mouse over the icons shows detailed tooltips. Each icon shows city state type and status relative to you: allied, friends, afraid, angry, neutral. City states are sorted by influence, then by distance to capital.Icons shows available duplicate luxury resources they are willing to trade (theirs above & yours below), so you don't have to visit each leader to see if they have anything for trade (mouse over tooltips provides more details) To the right are their score and either total gold or gold per turn, depending on what you can trade with them. Small icons around the leader portrait indicate war, friendship (flower), open borders, research agreement, defense pact, and active player. Their icon frame color shows the way they feel about you: friendly, neutral, guarded, denouncing, hostile.
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Civ 5 campaign edition dlc mods#
Core: greatly expanded in-game mouse over tooltips for units and buildings, active Pantheon/Religion beliefs & effects, all based on game XML data, reflecting changes made by mods.
Civ 5 campaign edition dlc full#
Core: full game info database dynamic caching for speed: over 50 times faster than GameInfo, and to improve useability on low end PCs.FrontEnd: StagingRoom no longer loads and hogs resources during single player games.FrontEnd: load menu allows to select game type (single player, hot seat, multiplayer), shows game data on mouse over, and launch game with a single click.
Civ 5 campaign edition dlc mod#
FrontEnd: easier main menu navigation (LOAD GAME reduced from 2 to 1 step, MOD launch reduced from 6 to 3 steps) some MODS still need to be activated via MODS menu when loading modded games.FrontEnd: the SCENARIO menu includes user-created content with custom load screens (in addition to Firaxis').FrontEnd: the MODS menu directly launches scenario with custom load screens when only one exists, saving 2 more clicks.FrontEnd: the MODS menu allows direct access to modded Civilopedia, to learn about the mod before playing it.FrontEnd: modded hotseat also works with scenario maps, but remember to select the scenario map in the drop down menu (I have not found a reliable way to automate that).FrontEnd: the MODS menu allows Hot Seat mode with MODS! Some mods with CUSTOM load screens do not work (e.g.FrontEnd: when setting up a game, there are mouse over tooltips for unique civilization units and buildings, when you need them most.FrontEnd: can right click on stuff to access pedia pre-game.FrontEnd: supports unlimited UU/UB/UI, for mods such as 3rd Unique Component Project.FrontEnd: no more legal screen nuisances at game launch.